ISSN: 2329-9495
+44 1478 350008
Pantea Keikhosrokiani* and Shoban Balakirushnan
Objective: This study aims to develop a behavior change framework that uses the elements of gamification for individuals who are at risk of heart disease. Furthermore, it tests the effects of the gamification elements introduced on behavior change which is measured using a Readiness to Change questionnaire. Participants: 35 participants aged above 30 with BMI greater than 25 kgm-2 were recruited participated in this study.
Method: Using literature review, a framework is proposed that links the gamification elements to their corresponding strategies of the Transtheoretical Model. This framework leads to behavior change and ultimately a healthy lifestyle as a health outcome. The proposed framework is tested using an intervention study with a repeated measure research design. The participants underwent a four-week intervention period where they were required to measure the number of daily steps and daily caloric intake.
Results: The effect on the health outcome is measured, using BMI, to evaluate the effect of the gamification elements on the behavior change to affect health outcomes. The results of the analysis as well as a feedback discussion with the participants after the intervention were used to further revise the framework.
Conclusion: The proposed framework can be applied to develop gamified mHealth applications and used for gamification-based behavior change framework.
Published Date: 2022-04-01; Received Date: 2022-03-03