ISSN: 2165- 7866
+44 1300 500008
Marta Kruneva
Posters-Accepted Abstracts: J Inform Tech Soft Engg
The interactive computer graphics have made astonishing progress in the recent years. The gap between the quality of
the real-time CG and the off-line ray-traced graphics is narrowing due to the significant advances in the hardware
and software technologies. Instead of relying on the expensive ray-traced CPU computations, the real-time graphics uses
the Graphic Processing Unit to achieve high-quality results. Direct 3D and OpenGL application programming interfaces
already allow the computations of complex effects and high-quality rendering in real-time and the development of WebGL
technologies promises interactive 3D content independent of a particular program. This talk will focus on the advances in the
recent technologies used to produce high-quality real-time 3D-graphics, the applications of such interactive technologies and
the potential future of the 3D computer graphics.